
1) 2 Assault Squads and 1 Armour Squad with 3-4 people in each , using a variety of classes, perks and gadgets
2) Air Ops Squad: 2 man Attack Heli Crew, 1 x Jet Pilot
3) Assault Squad leaders, Armour Squad leader, and Heli gunner to use channel commander feature
4) Choose the 2 or 3 flags closest ot our base that we will endeavour to hold for the game – be prepared to defend these as well, rather than attacking further flags. (It should be easier to defend rather than attack)
5) Only attack and hold the flag closest to the enemy base if we are having difficulty seizing our other prenominated flags. (Stop/reduce ticket bleed)
6) Air Ops and Armour Squad to use their vehicles at all times - Get straight back in vehicle once it respawns - even if it means suiciding.
7) Two Soflams to always be deployed (see below pic) / Javlins to be used + 2 tanks with guided shell perk
8) Everyone to play their role & loadout for the 3 games unless to swap with another person to play their role & loadout while they play yours (Armour Squad & Assault Squad 2 are likely to rotate roles at the end of rounds)
9) Attack Helicopter & Armour Squad are responsible for holding the flag closest to our base, leaving the Assault Squads to concentrate on the frontlines (but they should call for infantry assistance if unable to take back this flag)
The role of the Assault Squads is to seize and hold flags
* Assault Squad leaders are to communicate with each other to ensure the team is holding the 2 or 3 flags closest to our base
* Assault players to use Smoke to; Provide temporary cover from the enemy (tanks, snipers, etc), Allow ​support players to C4 tanks without being spotted by tank, & Provide cover whilst reviving other team members
* Engineers to deploy mines and use Javlin / SMAW
* Squad Leader to ensure ammo and med packs are regularly dropped
* Support players to drop 2-3 ammo boxes as base at start of game which are to be used by Recon to replenish MAV's
ASSAULT SQUAD TACTICS:​​​​​​​​​​​
The role of Armor Squad is to support the Assault Squads & deploy SOFLAMS
* Tank Driver 1 to be Recon with SOFLAM . Tank Gunner to be Engineer with Repair Tool & Javlin
Tank Driver 2 to be Recon with MAV - and utilised to destroy SOFLAMS where necessary. Tank Gunner to be Engineer with Repair Tool & Javlin
* Gunners to run PROXIMITY SCAN
* Tank Driver needs to use GUIDED SHELL and Gunner to use tank CITV 3rd seat to designate targets
* Two tanks working as a pair are more effective when engaging enemy tanks
* The first time Tank Driver 1 leaves base with his tank he needs to stop and deploy a SOFLAM and SPAWN BEACON on the way to battle. Once his tank is destroyed he should spawn on his Spawn Beacon, then immediately deploy another SOFLAM & SPAWN BEACON. He should take cover and wait for his Gunner to bring forward his tank and not engage in infantry combat. (see below images for SOFLAM locations)
* The Gunner and/or the Tank Driver may need to suicide if they both survive after their vehicle is destroyed (Whether the SOFLAM is still deployed or not is the main consideration of who will suicide...ie the Driver shouldn't suicide if the SOFLAM is still deployed - he should retreat and wait for his tank to be brought forward)
* Gunner could exit tank and use Javlin whilst Driver uses Lock On Missile if a target has been designated by SOFLAM
​
ARMOUR SQUAD TACTICS:​​​​​​​​​​​
TEAM STRATEGY:​​​​​​​​​​​
​
The role of the Air Operations Squad is to provide air support to the ground squads by taking out enemy vehicles and infantry & deploy SOFLAMS
* Jets and heli's to take out air and ground targets to support our ground forces
​* The first time a Heli pilot leaves base he is to stop and land to deploy a SOFLAM & SPAWN BEACON on the way to battle. This SOFLAM is to placed at the rear of the battlefield facing towards to middle flaged area or similar. Gunner to be an Engineer with a repair tool. ​Once the Heli is destroyed, the Pilot should spawn on his Spawn Beacon, then immediately deploy another SOFLAM & SPAWN BEACON. He should take cover and wait for his Gunner to bring forward the heli.
* Jet pilot could spawn as recon with SOFLAMS, which can be deployed after exiting a dying jet.
AIR OPERATIONS TACTICS:​​​​​​​​​​​

WAR ROOM
24-32 PLAYER CONQUEST MAPS:​​​​​​​​​​​



SOFLAMS
HELI PILOT
HELI PILOT
HELI PILOT
TANK DRIVER 1
TANK DRIVER 1
TANK DRIVER 1
TANK DRIVER 2
TANK DRIVER 2
TANK DRIVER 2
US-KHARG - HOLD FLAGS A, B, C ONLY
RU-CASPIAN - HOLD FLAGS D, C, B
ONLY
US-FIRESTORM - HOLD FLAGS A, B ONLY

SCRIM TACTICS

ORDER OF BATTLE:​​​​​​​​​​​



RUSSIAN TEAM - SOFLAMS
US TEAM - SOFLAMS
US TEAM - SOFLAMS
THIS SOFLAM IS PLACED HERE BY THE HELI PILOT
THIS SOFLAM IS PLACED HERE BY THE HELI PILOT
THIS SOFLAM IS PLACED HERE BY THE HELI PILOT
THIS SOFLAM IS PLACED HERE BY TANK DRIVER 1
THIS SOFLAM IS PLACED HERE BY TANK DRIVER 1
THIS SOFLAM IS PLACED HERE BY TANK DRIVER 1
...OR...THIS SOFLAM COULD BE PLACED HERE BY TANK DRIVER 2
...OR....THIS SOFLAM COULD BE PLACED HERE BY TANK DRIVER 2
...OR...THIS SOFLAM COULD BE PLACED HERE BY TANK DRIVER 2
THIS SOFLAM IS PLACED HERE BY TANK DRIVER 2
THIS SOFLAM IS PLACED HERE BY TANK DRIVER 2
THIS SOFLAM IS PLACED HERE BY TANK DRIVER 2
